Interactive Design by Rob Layton

Archive for the ‘Technology’ Category

An analysis of the All is Full of Love music video

This is probably one of the most compelling videos I’ve ever seen. Everything from the imagery to the pacing is methodical and meaningful. The following body of text is my own reactionary analysis.
In the beginning, there was nothing. Then, there was the emergence of life. Thin strands of light and machinery enter the scene [...]

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Select topics on the informatics of domination, part 3

Donna Haraway’s chart reflects on 33 topics, all of which reinforce the concept of old hierarchical structures being replaced by new scientific and technological systems. Here is the third, broken down semantically and explained. Take a moment to yourself to process what each topic could mean before reading the explanations. Post a response if you [...]

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Leaving our bodies behind

“In cyberspace we chat and argue, engage in intellectual intercourse, perform acts of commerce, exchange knowledge, share emotional support, make plans, brainstorm, gossip, feud, fall in love, find friends and lose them, play games and metagames, flirt, create a little high art and a lot of idle talk. We do everything, people do when they [...]

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Asus wood-framed concept laptops

An exceptional idea for a laptop.

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Format obsolescence

The term “format obsolescence” basically refers to a media format’s lasting power. The reason we have so many different formats in the first place is a result of two demands: higher quality and smaller file sizes. So what’s the issue with format obsolescence?

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Select topics on the informatics of domination, part 2

Donna Haraway’s chart reflects on 33 topics, all of which reinforce the concept of old hierarchical structures being replaced by new scientific and technological systems. Here is the second, broken down semantically and explained. Take a moment to yourself to process what each topic could mean before reading the explanations. Post a response if you [...]

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The cybernetic city

Now that India and China have entered the industrial arena, it’s difficult and even unwise to ignore the economic and environmental ramifications that seem inevitable. Before I continue, I’m going to make one point clear. The planet cannot sustain a world in which we all consume like Americans. Now, this isn’t going to be a [...]

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The incentives to preserve digital materials

In 2003, Brian F. Lavoie wrote a paper titled, “The Incentives to Preserve Digital Materials: Roles, Scenarios, and Economic Decision-Making,” in which he explains digital preservation from an economic standpoint.
Digitization is growing at an exponential rate. Films are converted to DVDs, books are stored as text, and audio is recorded as mp3’s. Not only has [...]

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The significance of a digital universe

In 1895, psychologist William James defined “multiverse.” The multiverse theory presents the idea that there is not one universe but a series of parallel universes and that they possess a relationship to one another. Now I’m not going to into detail about how deep this concept goes- not at this time. What I am going [...]

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Select topics on the informatics of domination, part 1

Donna Haraway’s chart reflects on 33 topics, all of which reinforce the concept of old hierarchical structures being replaced by new scientific and technological systems. Here is the first, broken down semantically and explained. Take a moment to yourself to process what each topic could mean before reading the explanations. Post a response if you [...]

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Books about cyberpunk

Please feel free to add to the pile. Links would be greatly appreciated.

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The body, the ego, the world

“We think of the body as separate from the world — our skin as the limit of ourselves. This is the ego boundary — the point at which here is not there. Yet, the body is pierced with myriad openings. Each opening admits the world — stardust gathers in our lungs, gases exchange, viruses move [...]

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Racial passing on the internet

In Lisa Nakamura’s article “Race In/For Cyberspace”, she writes about the issues involving online identity and how it relates to race and culture. Her ethnographic study focuses on role playing games that allow users to customize their characters.

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Renny Gleeson: Busted! The sneaky moves of anti-social smartphone users

This is a very short lecture from TED, but if you don’t have time to watch it, here are some select quotes:
“We’re seeing a rise of this [culture of] availability being driven by mobile device proliferation, globally, across all social strata.”
“We’re seeing along with that proliferation… an expectation of availability, and with that comes the [...]

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Turing Test

In 1950, Alan Turing wrote a paper titled, “Computing Machinery and Intelligence,” in which he wanted to establish whether or not a machine could think.

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Meet Meline (2009) trailer

MEET MELINE (2009) – TRAILER from Virginie Goyons and Sebastien LABAN on Vimeo.

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Is Facebook going to start charging a fee?

The rumor that Facebook is going to start charging its members has been circulating around since it became a household name. While there’s no way of predicting its truth, we can, at least, speculate its likelihood. Facebook is currently a mix of two online business models: the advertising model and the community model.

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Biggest money makers in virtual real estate

Yes, that’s virtual real estate- as in- land that doesn’t even exist physically.

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Concept motorcycles by TVS, Yamaha, and Honda

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Artificial intelligence tests human vision capabilities

Research in the journal Vision Research by Professor Peter McOwan and Milan Verma from Queen Mary’s School of Electronic Engineering and Computer Science presents a “genetic algorithm” that produces images and stimuli for testing the limits of the human visual system.

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Study reveals action games can improve vision

According to a study by Nature Neuroscience, found in their March 29 issue, vision can be improved by playing actions games like first person shooters.

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Love gameplay demo

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Concept cars by Vauxhall, Chevrolet, BMW, Saab & Nissan

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The uncanny valley

In 1970, japanese roboticist Masahiro Mori introduced the uncanny valley hypothesis, stating that the closer an inanimate object is made to look human, the more eerie it makes humans feel. For humans to really feel repulsed, the robot or 3d model has to look realistic enough so the human eye can detect the subtle features [...]

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Has technology really helped mankind?

“‘Mechanical extension’ has given way to replacement of men, to automation, and the men who remain are there more to help than to be helped.”
- J. C. R. Licklider from Man-Computer Symbiosis (1960)

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